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    /*
This file is part of Ext JS 4.2

Copyright (c) 2011-2013 Sencha Inc

Contact:  http://www.sencha.com/contact

GNU General Public License Usage
This file may be used under the terms of the GNU General Public License version 3.0 as
published by the Free Software Foundation and appearing in the file LICENSE included in the
packaging of this file.

Please review the following information to ensure the GNU General Public License version 3.0
requirements will be met: http://www.gnu.org/copyleft/gpl.html.

If you are unsure which license is appropriate for your use, please contact the sales department
at http://www.sencha.com/contact.

Build date: 2013-05-16 14:36:50 (f9be68accb407158ba2b1be2c226a6ce1f649314)
*/
// @tag core
/**
 * This mixin provides a common interface for objects that can be positioned, e.g.
 * {@link Ext.Component Components} and {@link Ext.dom.Element Elements}
 */
Ext.define('Ext.util.Positionable', {

    _positionTopLeft: ['position', 'top', 'left'],

    _alignRe: /^([a-z]+)-([a-z]+)(\?)?$/,

    // Stub implementation called after positioning.
    // May be implemented in subclasses. AbstractComponent has an implementation.
    afterSetPosition: Ext.emptyFn,

    //<debug>
    // ***********************
    // Begin Abstract Methods
    // ***********************

    /**
     * Gets the x,y coordinates of an element specified by the anchor position on the
     * element.
     * @param {Ext.dom.Element} el The element
     * @param {String} [anchor='tl'] The specified anchor position.
     * See {@link #alignTo} for details on supported anchor positions.
     * @param {Boolean} [local] True to get the local (element top/left-relative) anchor
     * position instead of page coordinates
     * @param {Object} [size] An object containing the size to use for calculating anchor
     * position {width: (target width), height: (target height)} (defaults to the
     * element's current size)
     * @return {Number[]} [x, y] An array containing the element's x and y coordinates
     * @private
     */
    getAnchorToXY: function() {
        Ext.Error.raise("getAnchorToXY is not implemented in " + this.$className);
    },

    /**
     * Returns the size of the element's borders and padding.
     * @return {Object} an object with the following numeric properties
     * - beforeX
     * - afterX
     * - beforeY
     * - afterY
     * @private
     */
    getBorderPadding: function() {
        Ext.Error.raise("getBorderPadding is not implemented in " + this.$className);
    },

    /**
     * Returns the x coordinate of this element reletive to its `offsetParent`.
     * @return {Number} The local x coordinate
     */
    getLocalX: function() {
        Ext.Error.raise("getLocalX is not implemented in " + this.$className);
    },

    /**
     * Returns the x and y coordinates of this element relative to its `offsetParent`.
     * @return {Number[]} The local XY position of the element
     */
    getLocalXY: function() {
        Ext.Error.raise("getLocalXY is not implemented in " + this.$className);
    },

    /**
     * Returns the y coordinate of this element reletive to its `offsetParent`.
     * @return {Number} The local y coordinate
     */
    getLocalY: function() {
        Ext.Error.raise("getLocalY is not implemented in " + this.$className);
    },

    /**
     * Gets the current X position of the DOM element based on page coordinates.
     * @return {Number} The X position of the element
     */
    getX: function() {
        Ext.Error.raise("getX is not implemented in " + this.$className);
    },

    /**
     * Gets the current position of the DOM element based on page coordinates.
     * @return {Number[]} The XY position of the element
     */
    getXY: function() {
        Ext.Error.raise("getXY is not implemented in " + this.$className);
    },

    /**
     * Gets the current Y position of the DOM element based on page coordinates.
     * @return {Number} The Y position of the element
     */
    getY: function() {
        Ext.Error.raise("getY is not implemented in " + this.$className);
    },

    /**
     * Sets the local x coordinate of this element using CSS style. When used on an
     * absolute positioned element this method is symmetrical with {@link #getLocalX}, but
     * may not be symmetrical when used on a relatively positioned element.
     * @param {Number} x The x coordinate. A value of `null` sets the left style to 'auto'.
     * @return {Ext.util.Positionable} this
     */
    setLocalX: function() {
        Ext.Error.raise("setLocalX is not implemented in " + this.$className);
    },

    /**
     * Sets the local x and y coordinates of this element using CSS style. When used on an
     * absolute positioned element this method is symmetrical with {@link #getLocalXY}, but
     * may not be symmetrical when used on a relatively positioned element.
     * @param {Number/Array} x The x coordinate or an array containing [x, y]. A value of
     * `null` sets the left style to 'auto'
     * @param {Number} [y] The y coordinate, required if x is not an array. A value of
     * `null` sets the top style to 'auto'
     * @return {Ext.util.Positionable} this
     */
    setLocalXY: function() {
        Ext.Error.raise("setLocalXY is not implemented in " + this.$className);
    },

    /**
     * Sets the local y coordinate of this element using CSS style. When used on an
     * absolute positioned element this method is symmetrical with {@link #getLocalY}, but
     * may not be symmetrical when used on a relatively positioned element.
     * @param {Number} y The y coordinate. A value of `null` sets the top style to 'auto'.
     * @return {Ext.util.Positionable} this
     */
    setLocalY: function() {
        Ext.Error.raise("setLocalY is not implemented in " + this.$className);
    },

    /**
     * Sets the X position of the DOM element based on page coordinates.
     * @param {Number} The X position
     * @param {Boolean/Object} [animate] True for the default animation, or a standard
     * Element animation config object
     * @return {Ext.util.Positionable} this
     */
    setX: function() {
        Ext.Error.raise("setX is not implemented in " + this.$className);
    },

    /**
     * Sets the position of the DOM element in page coordinates.
     * @param {Number[]} pos Contains X & Y [x, y] values for new position (coordinates
     * are page-based)
     * @param {Boolean/Object} [animate] True for the default animation, or a standard
     * Element animation config object
     * @return {Ext.util.Positionable} this
     */
    setXY: function() {
        Ext.Error.raise("setXY is not implemented in " + this.$className);
    },

    /**
     * Sets the Y position of the DOM element based on page coordinates.
     * @param {Number} The Y position
     * @param {Boolean/Object} [animate] True for the default animation, or a standard
     * Element animation config object
     * @return {Ext.util.Positionable} this
     */
    setY: function() {
        Ext.Error.raise("setY is not implemented in " + this.$className);
    },

    // ***********************
    // End Abstract Methods
    // ***********************
    //</debug>

    // private ==>  used outside of core
    // TODO: currently only used by ToolTip. does this method belong here?
    adjustForConstraints: function(xy, parent) {
        var vector = this.getConstrainVector(parent, xy);
        if (vector) {
            xy[0] += vector[0];
            xy[1] += vector[1];
        }
        return xy;
    },

    /**
     * Aligns the element with another element relative to the specified anchor points. If
     * the other element is the document it aligns it to the viewport. The position
     * parameter is optional, and can be specified in any one of the following formats:
     *
     * - **Blank**: Defaults to aligning the element's top-left corner to the target's
     *   bottom-left corner ("tl-bl").
     * - **One anchor (deprecated)**: The passed anchor position is used as the target
     *   element's anchor point.  The element being aligned will position its top-left
     *   corner (tl) to that point. *This method has been deprecated in favor of the newer
     *   two anchor syntax below*.
     * - **Two anchors**: If two values from the table below are passed separated by a dash,
     *   the first value is used as the element's anchor point, and the second value is
     *   used as the target's anchor point.
     *
     * In addition to the anchor points, the position parameter also supports the "?"
     * character. If "?" is passed at the end of the position string, the element will
     * attempt to align as specified, but the position will be adjusted to constrain to
     * the viewport if necessary. Note that the element being aligned might be swapped to
     * align to a different position than that specified in order to enforce the viewport
     * constraints. Following are all of the supported anchor positions:
     *
     * <pre>
     * Value  Description
     * -----  -----------------------------
     * tl     The top left corner (default)
     * t      The center of the top edge
     * tr     The top right corner
     * l      The center of the left edge
     * c      In the center of the element
     * r      The center of the right edge
     * bl     The bottom left corner
     * b      The center of the bottom edge
     * br     The bottom right corner
     * </pre>
     *
     * Example Usage:
     *
     *     // align el to other-el using the default positioning
     *     // ("tl-bl", non-constrained)
     *     el.alignTo("other-el");
     *
     *     // align the top left corner of el with the top right corner of other-el
     *     // (constrained to viewport)
     *     el.alignTo("other-el", "tr?");
     *
     *     // align the bottom right corner of el with the center left edge of other-el
     *     el.alignTo("other-el", "br-l?");
     *
     *     // align the center of el with the bottom left corner of other-el and
     *     // adjust the x position by -6 pixels (and the y position by 0)
     *     el.alignTo("other-el", "c-bl", [-6, 0]);
     *
     * @param {Ext.util.Positionable/HTMLElement/String} element The Positionable,
     * HTMLElement, or id of the element to align to.
     * @param {String} [position="tl-bl?"] The position to align to
     * @param {Number[]} [offsets] Offset the positioning by [x, y]
     * @param {Boolean/Object} [animate] true for the default animation or a standard
     * Element animation config object
     * @return {Ext.util.Positionable} this
     */
    alignTo: function(element, position, offsets, animate) {
        var me = this,
            el = me.el;

        return me.setXY(me.getAlignToXY(element, position, offsets),
                el.anim && !!animate ? el.anim(animate) : false);
    },

    /**
     * Anchors an element to another element and realigns it when the window is resized.
     * @param {Ext.util.Positionable/HTMLElement/String} element The Positionable,
     * HTMLElement, or id of the element to align to.
     * @param {String} [position="tl-bl?"] The position to align to
     * @param {Number[]} [offsets] Offset the positioning by [x, y]
     * @param {Boolean/Object} [animate] true for the default animation or a standard
     * Element animation config object
     * @param {Boolean/Number} [monitorScroll=50] True to monitor body scroll and
     * reposition. If this parameter is a number, it is used as the buffer delay in
     * milliseconds.
     * @param {Function} [callback] The function to call after the animation finishes
     * @return {Ext.util.Positionable} this
     */
    anchorTo: function(anchorToEl, alignment, offsets, animate, monitorScroll, callback) {
        var me = this,
            scroll = !Ext.isEmpty(monitorScroll),
            action = function() {
                me.alignTo(anchorToEl, alignment, offsets, animate);
                Ext.callback(callback, me);
            },
            anchor = me.getAnchor();

        // previous listener anchor, remove it
        me.removeAnchor();
        Ext.apply(anchor, {
            fn: action,
            scroll: scroll
        });

        Ext.EventManager.onWindowResize(action, null);

        if (scroll) {
            Ext.EventManager.on(window, 'scroll', action, null,
                    {buffer: !isNaN(monitorScroll) ? monitorScroll : 50});
        }
        action(); // align immediately
        return me;
    },

    /**
     * Calculates x,y coordinates specified by the anchor position on the element, adding
     * extraX and extraY values.
     * @param {String} [anchor='tl'] The specified anchor position.
     * See {@link #alignTo} for details on supported anchor positions.
     * @param {Number} [extraX] value to be added to the x coordinate
     * @param {Number} [extraY] value to be added to the y coordinate
     * @param {Object} [size] An object containing the size to use for calculating anchor
     * position {width: (target width), height: (target height)} (defaults to the
     * element's current size) 
     * @return {Number[]} [x, y] An array containing the element's x and y coordinates
     * @private
     */
    calculateAnchorXY: function(anchor, extraX, extraY, mySize) {
        //Passing a different size is useful for pre-calculating anchors,
        //especially for anchored animations that change the el size.
        var me = this,
            el = me.el,
            doc = document,
            isViewport = el.dom == doc.body || el.dom == doc,
            round = Math.round,
            xy, myWidth, myHeight;

        anchor = (anchor || "tl").toLowerCase();
        mySize = mySize || {};

        myWidth = mySize.width || isViewport ? Ext.Element.getViewWidth() : me.getWidth();
        myHeight = mySize.height || isViewport ? Ext.Element.getViewHeight() : me.getHeight();

        // Calculate anchor position.
        // Test most common cases for picker alignment first.
        switch (anchor) {
            case 'tl' : xy = [0, 0];
                        break;
            case 'bl' : xy = [0, myHeight];
                        break;
            case 'tr' : xy = [myWidth, 0];
                        break;
            case 'c'  : xy = [round(myWidth * 0.5), round(myHeight * 0.5)];
                        break;
            case 't'  : xy = [round(myWidth * 0.5), 0];
                        break;
            case 'l'  : xy = [0, round(myHeight * 0.5)];
                        break;
            case 'r'  : xy = [myWidth, round(myHeight * 0.5)];
                        break;
            case 'b'  : xy = [round(myWidth * 0.5), myHeight];
                        break;
            case 'tc' : xy = [round(myWidth * 0.5), 0];
                        break;
            case 'bc' : xy = [round(myWidth * 0.5), myHeight];
                        break;
            case 'br' : xy = [myWidth, myHeight];
        }
        return [xy[0] + extraX, xy[1] + extraY];
    },

    /**
     * By default this method does nothing but return the position spec passed to it. In
     * rtl mode it is overridden to convert "l" to "r" and vice versa when required.
     * @private
     */
    convertPositionSpec: Ext.identityFn,

    /**
     * Gets the x,y coordinates to align this element with another element. See
     * {@link #alignTo} for more info on the supported position values.
     * @param {Ext.util.Positionable/HTMLElement/String} element The Positionable,
     * HTMLElement, or id of the element to align to.
     * @param {String} [position="tl-bl?"] The position to align to
     * @param {Number[]} [offsets] Offset the positioning by [x, y]
     * @return {Number[]} [x, y]
     */
    getAlignToXY: function(alignToEl, posSpec, offset) {
        var me = this,
            viewportWidth = Ext.Element.getViewWidth() - 10, // 10px of margin for ie
            viewportHeight = Ext.Element.getViewHeight() - 10, // 10px of margin for ie
            doc = document,
            docElement = doc.documentElement,
            docBody = doc.body,
            scrollX = (docElement.scrollLeft || docBody.scrollLeft || 0),
            scrollY = (docElement.scrollTop  || docBody.scrollTop  || 0),
            alignMatch, myPosition, alignToElPosition, myWidth, myHeight,
            alignToElRegion, swapY, swapX, constrain, align1, align2,
            p1y, p1x, p2y, p2x, x, y;

        alignToEl = Ext.get(alignToEl.el || alignToEl);

        if (!alignToEl || !alignToEl.dom) {
            //<debug>
            Ext.Error.raise({
                sourceClass: 'Ext.util.Positionable',
                sourceMethod: 'getAlignToXY',
                msg: 'Attempted to align an element that doesn\'t exist'
            });
            //</debug>
        }

        offset = offset || [0,0];
        posSpec = (!posSpec || posSpec == "?" ? "tl-bl?" :
            (!(/-/).test(posSpec) && posSpec !== "" ? "tl-" + posSpec : posSpec || "tl-bl")).toLowerCase();

        posSpec = me.convertPositionSpec(posSpec);

        alignMatch = posSpec.match(me._alignRe);

        //<debug>
        if (!alignMatch) {
            Ext.Error.raise({
                sourceClass: 'Ext.util.Positionable',
                sourceMethod: 'getAlignToXY',
                el: alignToEl,
                position: posSpec,
                offset: offset,
                msg: 'Attemmpted to align an element with an invalid position: "' + posSpec + '"'
            });
        }
        //</debug>

        align1 = alignMatch[1];
        align2 = alignMatch[2];
        constrain = !!alignMatch[3];

        //Subtract the aligned el's internal xy from the target's offset xy
        //plus custom offset to get this Element's new offset xy
        myPosition = me.getAnchorXY(align1, true);
        alignToElPosition = me.getAnchorToXY(alignToEl, align2, false);

        x = alignToElPosition[0] - myPosition[0] + offset[0];
        y = alignToElPosition[1] - myPosition[1] + offset[1];

        // If position spec ended with a "?", then constrain to viewport is necessary
        if (constrain) {
            myWidth = me.getWidth();
            myHeight = me.getHeight();
            alignToElRegion = alignToEl.getRegion();
            // If we are at a viewport boundary and the aligned el is anchored
            // on a target border that is perpendicular to the vp border,
            // allow the aligned el to slide on that border, otherwise swap
            // the aligned el to the opposite border of the target.
            p1y = align1.charAt(0);
            p1x = align1.charAt(align1.length - 1);
            p2y = align2.charAt(0);
            p2x = align2.charAt(align2.length - 1);
            swapY = ((p1y == "t" && p2y == "b") || (p1y == "b" && p2y == "t"));
            swapX = ((p1x == "r" && p2x == "l") || (p1x == "l" && p2x == "r"));

            if (x + myWidth > viewportWidth + scrollX) {
                x = swapX ? alignToElRegion.left - myWidth : viewportWidth + scrollX - myWidth;
            }
            if (x < scrollX) {
                x = swapX ? alignToElRegion.right : scrollX;
            }
            if (y + myHeight > viewportHeight + scrollY) {
                y = swapY ? alignToElRegion.top - myHeight : viewportHeight + scrollY - myHeight;
            }
            if (y < scrollY) {
                y = swapY ? alignToElRegion.bottom : scrollY;
            }
        }
        return [x,y];
    },

    // private
    getAnchor: function(){
        var el = this.el,
            data = (el.$cache || el.getCache()).data,
            anchor;
            
        if (!el.dom) {
            return;
        }
        anchor = data._anchor;

        if(!anchor){
            anchor = data._anchor = {};
        }
        return anchor;
    },

    /**
     * Gets the x,y coordinates specified by the anchor position on the element.
     * @param {String} [anchor='tl'] The specified anchor position.
     * See {@link #alignTo} for details on supported anchor positions.
     * @param {Boolean} [local] True to get the local (element top/left-relative) anchor
     * position instead of page coordinates
     * @param {Object} [size] An object containing the size to use for calculating anchor
     * position {width: (target width), height: (target height)} (defaults to the
     * element's current size)
     * @return {Number[]} [x, y] An array containing the element's x and y coordinates
     */
    getAnchorXY: function(anchor, local, mySize) {
        var me = this,
            myPos = me.getXY(),
            el = me.el,
            doc = document,
            isViewport = el.dom == doc.body || el.dom == doc,
            scroll = el.getScroll(),
            extraX = isViewport ? scroll.left : local ? 0 : myPos[0],
            extraY = isViewport ? scroll.top : local ? 0 : myPos[1];

        return me.calculateAnchorXY(anchor, extraX, extraY, mySize);
    },

    /**
     * Return an object defining the area of this Element which can be passed to
     * {@link #setBox} to set another Element's size/location to match this element.
     *
     * @param {Boolean} [contentBox] If true a box for the content of the element is
     * returned.
     * @param {Boolean} [local] If true the element's left and top relative to its
     * `offsetParent` are returned instead of page x/y.
     * @return {Object} box An object in the format:
     *
     *     {
     *         x: <Element's X position>,
     *         y: <Element's Y position>,
     *         left: <Element's X position (an alias for x)>,
     *         top: <Element's Y position (an alias for y)>,
     *         width: <Element's width>,
     *         height: <Element's height>,
     *         bottom: <Element's lower bound>,
     *         right: <Element's rightmost bound>
     *     }
     *
     * The returned object may also be addressed as an Array where index 0 contains the X
     * position and index 1 contains the Y position. The result may also be used for
     * {@link #setXY}
     */
    getBox: function(contentBox, local) {
        var me = this,
            xy = local ? me.getLocalXY() : me.getXY(),
            x = xy[0],
            y = xy[1],
            w = me.getWidth(),
            h = me.getHeight(),
            borderPadding, beforeX, beforeY;

        if (contentBox) {
            borderPadding = me.getBorderPadding();
            beforeX = borderPadding.beforeX;
            beforeY = borderPadding.beforeY;

            x += beforeX;
            y += beforeY;
            w -= (beforeX + borderPadding.afterX);
            h -= (beforeY + borderPadding.afterY);
        }

        return {
            x: x,
            left: x,
            0: x,
            y: y,
            top: y,
            1: y,
            width: w,
            height: h,
            right: x + w,
            bottom: y + h
        };
    },

    /**
     * Calculates the new [x,y] position to move this Positionable into a constrain region.
     *
     * By default, this Positionable is constrained to be within the container it was added to, or the element it was
     * rendered to.
     *
     * Priority is given to constraining the top and left within the constraint.
     *
     * An alternative constraint may be passed.
     * @param {String/HTMLElement/Ext.Element/Ext.util.Region} [constrainTo] The Element or {@link Ext.util.Region Region}
     * into which this Component is to be constrained. Defaults to the element into which this Positionable
     * was rendered, or this Component's {@link Ext.Component#constrainTo.
     * @param {Number[]} [proposedPosition] A proposed `[X, Y]` position to test for validity
     * and to coerce into constraints instead of using this Positionable's current position.
     * @param {Boolean} [local] The proposedPosition is local *(relative to floatParent if a floating Component)*
     * @param {Number[]} [proposedSize] A proposed `[width, height]` size to use when calculating
     * constraints instead of using this Positionable's current size.
     * @return {Number[]} **If** the element *needs* to be translated, the new `[X, Y]` position within
     * constraints if possible, giving priority to keeping the top and left edge in the constrain region.
     * Otherwise, `false`.
     */
    calculateConstrainedPosition: function(constrainTo, proposedPosition, local, proposedSize) {
        var me = this,
            vector,
            fp = me.floatParent,
            parentNode = fp ? fp.getTargetEl() : null,
            parentOffset,
            borderPadding,
            proposedConstrainPosition,
            xy = false;

        if (local && fp) {
            parentOffset = parentNode.getXY();
            borderPadding = parentNode.getBorderPadding();
            parentOffset[0] += borderPadding.beforeX;
            parentOffset[1] += borderPadding.beforeY;
            if (proposedPosition) {
                proposedConstrainPosition = [proposedPosition[0] + parentOffset[0], proposedPosition[1] + parentOffset[1]];
            }
        } else {
            proposedConstrainPosition = proposedPosition;
        }
        // Calculate the constrain vector to coerce our position to within our
        // constrainTo setting. getConstrainVector will provide a default constraint
        // region if there is no explicit constrainTo, *and* there is no floatParent owner Component.
        constrainTo = constrainTo || me.constrainTo || parentNode || me.container || me.el.parent();
        vector = (me.constrainHeader ? me.header : me).getConstrainVector(constrainTo, proposedConstrainPosition, proposedSize);

        // false is returned if no movement is needed
        if (vector) {
            xy = proposedPosition || me.getPosition(local);
            xy[0] += vector[0];
            xy[1] += vector[1];
        }
        return xy;
    },

    /**
     * Returns the `[X, Y]` vector by which this Positionable's element must be translated to make a best
     * attempt to constrain within the passed constraint. Returns `false` if the element
     * does not need to be moved.
     *
     * Priority is given to constraining the top and left within the constraint.
     *
     * The constraint may either be an existing element into which the element is to be
     * constrained, or a {@link Ext.util.Region Region} into which this element is to be
     * constrained.
     *
     * By default, any extra shadow around the element is **not** included in the constrain calculations - the edges
     * of the element are used as the element bounds. To constrain the shadow within the constrain region, set the
     * `constrainShadow` property on this element to `true`.
     *
     * @param {Ext.util.Positionable/HTMLElement/String/Ext.util.Region} [constrainTo] The
     * Positionable, HTMLElement, element id, or Region into which the element is to be
     * constrained.
     * @param {Number[]} [proposedPosition] A proposed `[X, Y]` position to test for validity
     * and to produce a vector for instead of using the element's current position
     * @param {Number[]} [proposedSize] A proposed `[width, height]` size to constrain
     * instead of using the element's current size
     * @return {Number[]/Boolean} **If** the element *needs* to be translated, an `[X, Y]`
     * vector by which this element must be translated. Otherwise, `false`.
     */
    getConstrainVector: function(constrainTo, proposedPosition, proposedSize) {
        var thisRegion = this.getRegion(),
            vector = [0, 0],
            shadowSize = (this.shadow && this.constrainShadow && !this.shadowDisabled) ? this.shadow.getShadowSize() : undefined,
            overflowed = false,
            constraintInsets = this.constraintInsets;

        if (!(constrainTo instanceof Ext.util.Region)) {
            constrainTo = Ext.get(constrainTo.el || constrainTo).getViewRegion();
        }

        // Apply constraintInsets
        if (constraintInsets) {
            constraintInsets = Ext.isObject(constraintInsets) ? constraintInsets : Ext.Element.parseBox(constraintInsets);
            constrainTo.adjust(constraintInsets.top, constraintInsets.right, constraintInsets.bottom, constraintInsets.length);
        }

        // Shift this region to occupy the proposed position
        if (proposedPosition) {
            thisRegion.translateBy(proposedPosition[0] - thisRegion.x, proposedPosition[1] - thisRegion.y);
        }
        // Set the size of this region to the proposed size
        if (proposedSize) {
            thisRegion.right = thisRegion.left + proposedSize[0];
            thisRegion.bottom = thisRegion.top + proposedSize[1];
        }

        // Reduce the constrain region to allow for shadow
        if (shadowSize) {
            constrainTo.adjust(shadowSize[0], -shadowSize[1], -shadowSize[2], shadowSize[3]);
        }

        // Constrain the X coordinate by however much this Element overflows
        if (thisRegion.right > constrainTo.right) {
            overflowed = true;
            vector[0] = (constrainTo.right - thisRegion.right);    // overflowed the right
        }
        if (thisRegion.left + vector[0] < constrainTo.left) {
            overflowed = true;
            vector[0] = (constrainTo.left - thisRegion.left);      // overflowed the left
        }

        // Constrain the Y coordinate by however much this Element overflows
        if (thisRegion.bottom > constrainTo.bottom) {
            overflowed = true;
            vector[1] = (constrainTo.bottom - thisRegion.bottom);  // overflowed the bottom
        }
        if (thisRegion.top + vector[1] < constrainTo.top) {
            overflowed = true;
            vector[1] = (constrainTo.top - thisRegion.top);        // overflowed the top
        }
        return overflowed ? vector : false;
    },

    /**
      * Returns the offsets of this element from the passed element. The element must both
      * be part of the DOM tree and not have display:none to have page coordinates.
      * @param {Ext.util.Positionable/HTMLElement/String} offsetsTo The Positionable,
      * HTMLElement, or element id to get get the offsets from.
      * @return {Number[]} The XY page offsets (e.g. `[100, -200]`)
      */
    getOffsetsTo: function(offsetsTo) {
        var o = this.getXY(),
                e = Ext.fly(offsetsTo.el || offsetsTo, '_internal').getXY();
        return [o[0] - e[0],o[1] - e[1]];
    },

    /**
     * Returns a region object that defines the area of this element.
     * @return {Ext.util.Region} A Region containing "top, left, bottom, right" properties.
     */
    getRegion: function() {
        var box = this.getBox();
        return new Ext.util.Region(box.top, box.right, box.bottom, box.left);
    },

    /**
     * Returns the **content** region of this element. That is the region within the borders
     * and padding.
     * @return {Ext.util.Region} A Region containing "top, left, bottom, right" member data.
     */
    getViewRegion: function() {
        var me = this,
            el = me.el,
            isBody = el.dom.nodeName === 'BODY',
            borderPadding, scroll, pos, top, left, width, height;

        // For the body we want to do some special logic
        if (isBody) {
            scroll = el.getScroll();
            left = scroll.left;
            top = scroll.top;
            width = Ext.dom.AbstractElement.getViewportWidth();
            height = Ext.dom.AbstractElement.getViewportHeight();
        }
        else {
            borderPadding = me.getBorderPadding();
            pos = me.getXY();
            left = pos[0] + borderPadding.beforeX;
            top = pos[1] + borderPadding.beforeY;
            width = me.getWidth(true);
            height = me.getHeight(true);
        }

        return new Ext.util.Region(top, left + width, top + height, left);
    },

    /**
     * Move the element relative to its current position.
     * @param {String} direction Possible values are:
     *
     * - `"l"` (or `"left"`)
     * - `"r"` (or `"right"`)
     * - `"t"` (or `"top"`, or `"up"`)
     * - `"b"` (or `"bottom"`, or `"down"`)
     *
     * @param {Number} distance How far to move the element in pixels
     * @param {Boolean/Object} [animate] true for the default animation or a standard
     * Element animation config object
     */
    move: function(direction, distance, animate) {
        var me = this,
            xy = me.getXY(),
            x = xy[0],
            y = xy[1],
            left = [x - distance, y],
            right = [x + distance, y],
            top = [x, y - distance],
            bottom = [x, y + distance],
            hash = {
                l: left,
                left: left,
                r: right,
                right: right,
                t: top,
                top: top,
                up: top,
                b: bottom,
                bottom: bottom,
                down: bottom
            };

        direction = direction.toLowerCase();
        me.setXY([hash[direction][0], hash[direction][1]], animate);
    },

    /**
     * Remove any anchor to this element. See {@link #anchorTo}.
     * @return {Ext.util.Positionable} this
     */
    removeAnchor: function() {
        var anchor = this.getAnchor();

        if (anchor && anchor.fn) {
            Ext.EventManager.removeResizeListener(anchor.fn);
            if (anchor.scroll) {
                Ext.EventManager.un(window, 'scroll', anchor.fn);
            }
            delete anchor.fn;
        }
        return this;
    },

    /**
     * Sets the element's box. If animate is true then x, y, width, and height will be
     * animated concurrently.
     * @param {Object} box The box to fill {x, y, width, height}
     * @param {Boolean/Object} [animate] true for the default animation or a standard
     * Element animation config object
     * @return {Ext.util.Positionable} this
     */
    setBox: function(box, animate) {
        var me = this,
            el = me.el,
            x = box.x,
            y = box.y,
            xy = [x, y],
            w = box.width,
            h = box.height,
            doConstrain = (me.constrain || me.constrainHeader),
            constrainedPos = doConstrain && me.calculateConstrainedPosition(null, [x, y], false, [w, h]);

        // Position to the contrained
        if (constrainedPos) {
            x = constrainedPos[0];
            y = constrainedPos[1];
        }
        if (!animate || !el.anim) {
            me.setSize(w, h);
            me.setXY([x, y]);
            me.afterSetPosition(x, y);
        } else {
            me.animate(Ext.applyIf({
                to: {
                    x: x,
                    y: y,
                    width: el.adjustWidth(w),
                    height: el.adjustHeight(h)
                },
                listeners: {
                    afteranimate: Ext.Function.bind(me.afterSetPosition, me, [x, y])
                }
            }, animate));
        }
        return me;
    },

    /**
     * Sets the element's position and size to the specified region. If animation is true
     * then width, height, x and y will be animated concurrently.
     *
     * @param {Ext.util.Region} region The region to fill
     * @param {Boolean/Object} [animate] true for the default animation or a standard
     * Element animation config object
     * @return {Ext.util.Positionable} this
     */
    setRegion: function(region, animate) {
        return this.setBox({
            x: region.left,
            y: region.top,
            width: region.right - region.left,
            height: region.bottom - region.top
        }, animate);
    },

    /**
     * Translates the passed page coordinates into left/top css values for the element
     * @param {Number/Array} x The page x or an array containing [x, y]
     * @param {Number} [y] The page y, required if x is not an array
     * @return {Object} An object with left and top properties. e.g.
     * {left: (value), top: (value)}
     */
    translatePoints: function(x, y) {
        var pos = this.translateXY(x, y);

        return {
            left: pos.x,
            top: pos.y
        };
    },

    /**
     * Translates the passed page coordinates into x and y css values for the element
     * @param {Number/Array} x The page x or an array containing [x, y]
     * @param {Number} [y] The page y, required if x is not an array
     * @return {Object} An object with x and y properties. e.g.
     * {x: (value), y: (value)}
     * @private
     */
    translateXY: function(x, y) {
        var me = this,
            el = me.el,
            styles = el.getStyle(me._positionTopLeft),
            relative = styles.position == 'relative',
            left = parseFloat(styles.left),
            top = parseFloat(styles.top),
            xy = me.getXY();

        if (Ext.isArray(x)) {
             y = x[1];
             x = x[0];
        }
        if (isNaN(left)) {
            left = relative ? 0 : el.dom.offsetLeft;
        }
        if (isNaN(top)) {
            top = relative ? 0 : el.dom.offsetTop;
        }
        left = (typeof x == 'number') ? x - xy[0] + left : undefined;
        top = (typeof y == 'number') ? y - xy[1] + top : undefined;
        return {
            x: left,
            y: top
        };
    }
});